My first Medialoper assignment, and I’ve already missed a deadline.
Lopy e-mailed me last night to remind me that my story must be filed no later than 5 a.m. By 8 a.m., my voice mailbox was full, and I was ignoring Lopy’s frantic IMs. The general election is over 18 months away. So why the hell do I have a 5 a.m. deadline in April of 2007?
For the record, Linden Lab performed a major upgrade yesterday, and the grid was down much longer than anticipated. On top of that, I’m in the process of setting up a compound deep in one of the most remote regions of Second Life. My hut is located on the Eastern edge of the universe (literally) and is surrounded by water as far as the eye can see (at least until a casino or strip club moves in next door). It’s the perfect place for me to focus on covering a campaign as strange as the 2008 presidential race is shaping up to be. Of course, Lopy’s ludicrous 5 a.m. deadlines are no help at all.
All leading Democratic presidential candidates have headquarters in Second Life. The media coverage of these campaigns has been muddled, skeptical, and occasionally mocking. For reporters who can’t tell the difference between a virtual world and a video game, there’s no apparent reason for the campaigns to be here. Those same reporters overlook that presidential campaigns are already a game, and moving that game into a virtual world full of sex-crazed furries and flying penises is a logical progression in the already weird history of American politics.
[Read more…] about Furries and Griefers on the Campaign Trail: Presidential Politics In Second Life